Cardfight Vanguard
Spiral Celestial, Hellm (2008) [FC02]
Spiral Celestial, Hellm (2008) [FC02]
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Description
Description
- Number: FC02/008EN
- Rarity: RRR
- Unit: Normal
- Grade: 3
- Skill Icon: Twin Drive
- Nation: United Sanctuary
- Race: Angel
- Clan: Angel Feather
- Power: 11000
- Shield: 0
- Critical: 1
- Description: [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, if you have a face up card named "Spiral Celestial, Hellm" in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose a card from your hand, and put it into your damage zone] Choose a face up card from your damage zone, put it into your hand, and this unit gets [Power]+5000 until end of turn, if you have a face up card named "Spiral Celestial, Hellm" in your damage zone, this unit gets [Critical]+1 until end of turn. This ability cannot be used for the rest of that turn. [ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
Card Details
Card Details
Condition grading: Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP). All cards are graded by our team before listing.
Shipping & Returns
Shipping & Returns
Orders ship within 1-2 business days. Cards are shipped in protective sleeves and top loaders. Returns accepted within 14 days if item is not as described.
Authenticity Guarantee
Authenticity Guarantee
Every card is verified authentic by our team of TCG experts. We do not sell reprints, counterfeits, or altered cards.
Grading Guide
Grading Guide
NM: No visible wear. LP: Minor edge wear, no creases. MP: Moderate wear, minor scratches. HP: Heavy wear, creases or major scratches present. DMG: Heavily damaged but playable.
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