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Slow (7) (CN2E-TD)
Slow (7) (CN2E-TD)
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Description
Description
- Rarity: Silver
- Number: 7
- Description: This Spell may be Contracted whenever a Spell is Contracted, even if it is not your turn. Place Slow in the Arena and then place the Spell that was just Contracted face-up under Slow. Do not resolve the effects of the Spell placed under Slow. Then, at the start of the active Caster's next turn, resolve the effects of the Spell placed under Slow (all Aura paid to Contract the Spell still counts as having been paid) and send both Slow and the Spell that was resolved to the Cemetery. (Any Pages underneath Slow are not considered to be in the Arena and cannot be selected as a target.)
- Page Type: Spell
- Spellbook Limit: 5
- Aura Type: Frost
- Total Aura Cost: 2
- Flavor Text: Some things are best left for later... Not that you have a choice!
This Spell may be Contracted whenever a Spell is Contracted, even if it is not your turn. Place Slow in the Arena and then place the Spell that was just Contracted face-up under Slow. Do not resolve the effects of the Spell placed under Slow. Then, at the start of the active Caster's next turn, resolve the effects of the Spell placed under Slow (all Aura paid to Contract the Spell still counts as having been paid) and send both Slow and the Spell that was resolved to the Cemetery. (Any Pages underneath Slow are not considered to be in the Arena and cannot be selected as a target.)
Card Details
Card Details
Condition grading: Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP). All cards are graded by our team before listing.
Shipping & Returns
Shipping & Returns
Orders ship within 1-2 business days. Cards are shipped in protective sleeves and top loaders. Returns accepted within 14 days if item is not as described.
Authenticity Guarantee
Authenticity Guarantee
Every card is verified authentic by our team of TCG experts. We do not sell reprints, counterfeits, or altered cards.
Grading Guide
Grading Guide
NM: No visible wear. LP: Minor edge wear, no creases. MP: Moderate wear, minor scratches. HP: Heavy wear, creases or major scratches present. DMG: Heavily damaged but playable.
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