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Shooting Riser Dragon (85) (SJMP)

Shooting Riser Dragon (85) (SJMP)

Regular price £6.00 GBP
Regular price Sale price £6.00 GBP
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Description

  • Number: JUMP-EN085
  • Rarity: Ultra Rare
  • Attribute: LIGHT
  • Monster Type: Dragon
  • Card Type: Synchro/Tuner/Effect Monster
  • Attack: 2100
  • Defense: 1700
  • Description: 1 Tuner + 1+ non-Tuner monster
    If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

1 Tuner + 1+ non-Tuner monster
If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Card Details

Condition grading: Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP). All cards are graded by our team before listing.

Shipping & Returns

Orders ship within 1-2 business days. Cards are shipped in protective sleeves and top loaders. Returns accepted within 14 days if item is not as described.

Authenticity Guarantee

Every card is verified authentic by our team of TCG experts. We do not sell reprints, counterfeits, or altered cards.

Grading Guide

NM: No visible wear. LP: Minor edge wear, no creases. MP: Moderate wear, minor scratches. HP: Heavy wear, creases or major scratches present. DMG: Heavily damaged but playable.

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