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Magic: The Gathering

Magic Minigame: Roll for Initiative! (5) [AFR]

Magic Minigame: Roll for Initiative! (5) [AFR]

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  • Rarity: S
  • #: 5
  • Rules Text Contains: • 2+ players • 1+ packs • 5 minutes • d20
    Objective:
    As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody . . . roll for initiative! Roll a d20 and modify the results with some Magic cards to get the highest initiative!
    Get Ready:
    Open a booster and remove all cards without Magic card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their initiative. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
    Let's Play:
    On each player's turn, they play out a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
    Play continues until all players are out of cards.
    White Card: At the end of the game, increase a player's roll by 2.
    Blue Card: Reroll another player's die, but use the new result only if it's lower.
    Black Card: At the end of the game, decrease a player's roll by 2/
    Red Card: Reroll another player's die. They must use the new result.
    Green Card: Reroll your own die, but use the new result only if it's higher.
    Colorless Card: Each player may reroll their die. If they do, they must use the new result..
    Multicolored Card: Apply the effects of each of the card's colors. Each effect can target a different player.
    Any Card Played Face Down: At the end of the game, increase or decrease a player's die roll by 1.
    To Win:
    Once everyone is out of cards, check to see who as the highest roll. That player wins initiative!

Card Details

Condition grading: Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP). All cards are graded by our team before listing.

Shipping & Returns

Orders ship within 1-2 business days. Cards are shipped in protective sleeves and top loaders. Returns accepted within 14 days if item is not as described.

Authenticity Guarantee

Every card is verified authentic by our team of TCG experts. We do not sell reprints, counterfeits, or altered cards.

Grading Guide

NM: No visible wear. LP: Minor edge wear, no creases. MP: Moderate wear, minor scratches. HP: Heavy wear, creases or major scratches present. DMG: Heavily damaged but playable.

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