Magic: The Gathering
Baldur's Gate Wilderness (0) [OVER]
Baldur's Gate Wilderness (0) [OVER]
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Description
Description
- Rarity: T
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Rules Text Contains: Crash Landing
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Goblin Camp
Create a Treasure token.
Emerald Grove
Create a 2/2 white Knight creature token.
Auntie's Teahouse
Scry 3.
Defiled Temple
You may sacrifice a permanent. If you do, draw a card.
Mountain Pass
You may put a land card from your hand onto the battlefield.
Ebonlake Grotto
Create two 1/1 blue Faerie Dragon creature tokens with flying.
Grymforge
For each opponent, goad up to one target creature that player controls.
Githyanki Crèche
Distribute three +1/+1 counters among up to three target creatures you control.
Last Light Inn
Draw two cards.
Reithwin Tollhouse
Roll 2d4 and create that many Treasure tokens.
Moonrise Towers
Instant and sorcery spells you cast this turn cost 3 less to cast.
Gauntlet of Shar
Each opponent loses 5 life.
Balthazar's Lab
Return up to two target creature cards from your graveyard to your hand.
Circus of the Last Days
Create a token that's a copy of one of your commanders, except it's not legendary.
Undercity Ruins
Create three 4/1 black Skeleton creature tokens with menace.
Steel Watch Foundry
You get an emblem with "Creatures you control get +2/+2 and have trample."
Ansur's Sanctum
Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
Temple of Bhaal
Creatures your opponents control get -5/-5 until end of turn.
Card Details
Card Details
Condition grading: Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP). All cards are graded by our team before listing.
Shipping & Returns
Shipping & Returns
Orders ship within 1-2 business days. Cards are shipped in protective sleeves and top loaders. Returns accepted within 14 days if item is not as described.
Authenticity Guarantee
Authenticity Guarantee
Every card is verified authentic by our team of TCG experts. We do not sell reprints, counterfeits, or altered cards.
Grading Guide
Grading Guide
NM: No visible wear. LP: Minor edge wear, no creases. MP: Moderate wear, minor scratches. HP: Heavy wear, creases or major scratches present. DMG: Heavily damaged but playable.
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